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Rigging Tool

A project that I started in Summer 2025 and is still currently in development, this tool's purpose is to help me with any shortcuts I made want. It is built for Autodesk Maya and requires the QT UI file to run. 

Here is the UI for the rig tool. As its main purpose is to provide shortcuts, I've kept the interface simple, using clearly labelled buttons. initially, some of this code was written by my peer Andrew Whatling, however was recently rewritten by me to learn more about Python and to be suited for use in my showreel.

sam ui auto conrols.png
sam ui naming conventions.png
image.png

Code

© 2025 by SAM TOKELOVE

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